Moving about the environment is done primarily via wall runs and jumps. The player character's movement takes multiple cues from different games such as Assassin's Creed, Mirror's Edge and God of War. It can be thrown like a boomerang, locked onto enemies to nail them from a distance, and can also be used for aimed shots. As is standard in the world of Tron, the player character wield a disc that is used for combat purposes.
The player movement includes wall runs, big jumps, the ability to vault off of specific targets, and so on, giving the moment to moment movement a feel that mirrors the modern Prince of Persia games. The primary gameplay in Evolution is focused on combat and acrobatics, with the former resembling the type of light attack/heavy attack/grab action that has become relatively commonplace in the post- God of War era. These will factor into the story, though it's currently unknown where all of the characters' allegiances lie. The different factions of the Tron universe continue to battle, and new factions have also risen, denoted by their colors. The city is getting overrun by a computer virus known as Abraxas, and the player will be fighting a number of programs (read: dudes) who have been infected with the virus. In Tron: Evolution, "Tron" is both the name of a city and a character Alan Bradley's messianic security program that started it all. As a result, it will attempt to bridge the gap between the two, giving players more backstory about how the digital world and game grid of 1982 has become a much more dangerous (and graphically superior) world by 2010. Tron: Evolution is a game set between the events of the original film, Tron, and the sequel, Tron: Legacy.